![]() ![]() I don't have any previous love for this franchise so this doesn't affect me, but I think it's 100% understandable to not want anything to do with this just based on that. I know this isn't ideal for a lot of Vampire the Masquerade fans out there, and that you'd like to have a game reminiscent of the old game or the tabletop games, but it's still a competent game that has a shot at being relevant IMO. Nosferatu as a whole have the best or second best traversal move tool ![]() They were also the overwhelming majority in every single one of my lobbies. Vast majority of time I was killed during my playtime was by a Prowler arriving after a fight and finishing me off. The other Nosferatu class (the one that stealths when crouched and places bombs) was also fairly prominent during the playtest, but less so than its counterpart. Considering the size of the map, the fact that the tracking starts at a fairly high health level (I think it triggers at 100 or maybe 75?) and the distance at which the tracking starts, it gives them a lot of room to play around and get picks. Prowler? (the one that can track "Low health" enemies and throw bats) was really overtuned. ![]() In my experience classes were pretty unbalanced.This is whether I reload pistols, a crossbow, or assault rifles. The reloading feels off and arbitrarily long.I think it could build up to that, but yeah I'm all in for punishing players for playing carelessly, but a whole minute seems excessive. The Blood Hunt lasts a long time, even for a "first offense" and it's pretty much a death sentence.I suspect there are parts of the map that aren't accessible yet. It's constant fighting until you reach the top 10, then it tends to calm down a lot and everything falls into place. Currently it's really, really intense at the start, even moreso than most BR I've played. What they've really got to be wary about is where they want their classes to go and the pacing they want their matches to have.Everything in there is 100% fixable, and some minor tweaking could change everything for the better. Most of the issues I have with the game are really balancing oriented. There's even one class that has a kit built around it (the Muse). And the game forces you to do so by allowing players to "revive" on their own. So you might have to choose to just straight up kill them. It's also a very important game aspect, because if you're in a situation where you down two opponents quickly, unless you're really quick in your consumption you won't have enough time to consume the other. The whole game around downing an opponent/consuming them felt pretty fresh and it gave a reason other than bragging rights to do an "execute" move on a downed opponent. I like the idea of having to get blood from NPCs to get buffs, and the concept of forcing players to be more aggressive towards other players in order to be able to get more buffs. From what I understand it was a conception present in Ring of Elysium Really liked the idea of starting by choosing exactly where you want to start, knowing if there's people around you and such. It feels fresh for a BR, the "Poison cloud" mechanic and the way it closes the map is pretty unique and feels more organic. As it stands right now the core is really solid, so I don't have much fear for the final product. They have something there if they take the right decisions in the next few months. ![]()
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